Cyberliterature by Lynda Rutledge Stephenson
What is
cyberliterature?
One of the best things about a new medium is that it is wide open for
reinvention literally as it is being invented. That is most evident in the terms
that float and skim and vanish and now and then stick long enough to enter the
language—terms such as computer, internet, world wide web, cyberspace,
hypertext. For this discussion, let's look at some of the key terms from a
creative writer's point of view:
What is cyberspace?
Cyberspace: a consensual hallucination experienced daily by billions of legitimate operators... a graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data.
In his 1984
novel Neuromancer, William Gibson coined the term "cyberspace," and it
has come to be known as the medium in which the internet lives, and breathes,
and has its virtual being.
But what really is cyber-"space"?
Maybe we should first ask, what we consider "print-space." Is it the space on a
printed book page, the six inch by nine inch piece of bound paper? Hardly.
Instead, we'd probably answer that the space of a novel is the space the words
describe, a space that can be another century or around the world. But the space
of the internet, while it may involve, as in print, the spaces that the language
take you imaginatively, cyberspace is the medium itself. As we read in
cyberspace, we click on links that "take" us to other "spaces." We "go" from one
site to another...author to author, text to text, images appearing instantly
before us. Cyberspace's "space" is the space of the electronic medium itself.
It is a place of "simultaneous information in which we share images that arrive
instantly from all quarters at once," wrote Marshall McLuhan so prophetically
decades ago. The true space of a bound and printed book conjures one type of
hallucination of space. The true space of the internet, courtesy of electricity
and an internet access is the computer screen. In fact, what we see is really a
double writing space, if we peek behind the screen's "curtain." Every word we
see on the page is really in two languages, the above text, and the "'neath
text," as one cyberpoet put it, the secret language of the internet, "hypertext
markup language ," or HTML. All the places we "go" are really "brought" to that
screen by that secret language and most basically, the light inside the screen.
In fact, McLuhan goes as far as saying that "communication takes place not by
mere transportation of data from point to point." It is, in effect, "the sender
who is sent, and it is the sender who becomes the message." (…)
Anyone who connects to the internet, who wanders through cyberspace, knows that
empowering feeling of getting information on a screen from around the world in
nanoseconds. Everything that is happening the moment it happens, much in the way
McLuhan foresaw media in the technological age. We are connected to an
electrical source that connects to a galaxy of "lexias" that fill the internet's
cyberspace—and we can hardly make ourselves turn it off, much like television,
the medium McLuhan so famously announced was the "message." (…)
But as with most things that are conceptual, any explanation is just a word
picture. As one professor summarized the effort for his students: "Cyberspace is
a way of grasping something that cannot be grasped except by means of metaphor.
If time is a river, cyberspace is a continent lit up at night, across which we
bound like action heroes, covering unthinkable distances."
What is hypertext?
The magic, the hallucination that we now so commonly call the internet, the vast
universal library of the world wide web, is made possible by that galaxy of
links, or lexias, created by hypertext. What does the word "hyper-text" mean?
First, what does text mean? The word text itself comes from the Latin word for
weaving and for interwoven material, and it has come to have extraordinary
accuracy of meaning in the case of word processing. When we write text, we are
interweaving our thoughts and words into sentences with syntax that makes
textual sense. Hypertext then, adds linkage to that interweaving. It is the
"textual dynamic" that allows text to travel, and by its nature, offers a
creative tool for the writer in this new medium.
The term was coined in 1965 by visionary Ted Nelson whose
Xanadu
project, is considered the inspiration for many of today's internet dynamics.
But the idea of such a machine with a dynamic of info links, goes back as far as
1945 when
Vannevar
Bush posed the
idea as a match to the way our minds work.
Links—that jumping from webpage to webpage that inspired the familiar
information superhighway metaphor was foreseen by theorist Roland Barthes in
1974 as text blocks of words and images linked electronically by multiple paths
or trails in "an open-ended, perpetually unfinished textuality described by the
terms 'link, node, network, web, and path.'" Barthes suggests the text is a
"galaxy of signifiers," reversible, that we gain access to it by several
entrances, no one of which can be authoritatively declared to be the main one;
the codes it mobilizes extend as far as the eye can reach."
Think page as cyberspace; think text, then think hypertext that allows jumps
from information text to text into infinity...or, as artists do, think of the
entirety of it as a creative medium to explore. As one interactive fiction
theorist explained metaphorically, it is a territory where "the links are the
roads, the reader is a traveler, clicking is a mode of transportation, and the
itinerary selected by the traveler is a 'story.'"
What is cyberliterature?
"Poetry has entered the electronic landscape," declares poet Loss Pequeno
Glazier in his essay "Jumping to Occlusions." Even if such a landscape suggests
"images of electronic video games or machine-readable iambics... the fact is
that the electronic world is a world predominantly of writing." Though this
writing often seems eclipsed by its mode of transmission (electronic mail and
the world wide web...), Glazier believes this is not that different from all
previous writing, eclipsed by other communication such as "the book the stone
tablet, and the scroll." Like all previous types of writing, electronic writing
also engages the double "mission" of any writing—"to be about a subject, but
also to be about the medium through which it is transmitted."
What is cyberliterature? It is literature about an idea but also about
cyberspace, the unique medium in which it exists. Most of the creative writing
done especially for cyberspace is hypertextual in some fashion. In its earliest
days, as with most things connected to the internet, electronic "hypertext"
literature boomed in the 1990s then seemed to bust only to reinvent itself. As
critic Carrie McMillan points out, there's now "a renewed emphasis on the
creative possibilities offered by the Internet." And that means hypertext. The
hypertextual dynamic, the way words and images can be linked to other words and
images, creates a whole new creative medium for the creative writer. As two
early hypertextual writers explained the brand new form in 1991: "This is a new
kind of fiction and a new kind of reading. The form of the text is rhythmic,
looping on itself in patterns and layers that gradually accrete meaning, just as
the passage of time and events does in one's lifetime."
Hypertext "could be construed as kind of Literary MTV," explains Alt-X's Mark
Amerika. It is a reading in which the readers/participants actively click their
way into new writing or textual spaces (that now might include graphics, moving
pictures, sound, animation, 3-D modeling, etc.). Calling these hypertext jumps
or links "alterna-reading choices" he explains hypertext as a new literary tool:
"Hypertext, as a concept, suggests an alternative to the more rigid,
authoritarian linearity of conventional book-contained text...In the middle of
reading or viewing a hypertext (and isn't it always a middle-reading?), the
reader/participant is given a number of options to select from..."
Hypertextuality can be at the heart of a creative piece or it can be just
another tool in the hands of a creative writer. The hyperliterary dimension of a
poem, for example, doesn't have to be a required part of a reading, but can add
depth.
What are its subgenres called?
Literature created in a digital environment can't exist for long without
adapting to the new medium. And that cyberspace adaptation has most recently
coined the term hypermedia or new media to include graphics, sound, video,
animation, and other media dimensions.
But even that specific definition isn't all that new. Early cyberliterature
expert George Landow saw hypermedia as simply hypertext that includes "verbal
discourse" via images, maps, diagrams, and sound that expands the notion of text
beyond the solely verbal. New technology, now standard on most 21st century
computers, though, has created subgenres that bring hypermedia into the literary
mainstream beyond, perhaps, what Landow might have envisioned. For the purposes
of this exploration, the term "cyberlit" or "cyberliterature" will be used, but
the creative medium of cyberspace is still so new and continually re-invented,
that no real agreement seems to exist on what name it should be known as, much
less what it's exact definition should be.
Names abound for cyberpoetry, for instance: flash poetry liquid poetry virtual
poetry visual poetry, soft poetry, electronic poetry, computer poetry, the list
goes on, as does the confusion, of course. Electronic poetry, or epoetry, is
often used to describe both the most innovative cyber creations as well as a
traditional piece of "print" poetry available on the internet. In fact, the
terms vary so widely in the new digital poetry subgenre that Jorge Luiz Antonio
offers an entire article on the terms used in this emerging subgenre by its
practitioners, from click poetry to holopoetry, along with links to poet's sites
or works.
In describing the dynamic of the ever-expanding, ever-fluctuating subgenre
cyberworld, cyberpoet Robert Kendall describes his own labels:
Though "hypertext" didn't fully describe all aspects of the work I was doing,
this term had the benefit of being already familiar to many people, especially
after the rise of the Web. So I became a "hypertext" poet. Some of the pieces
I'm currently working on aren't very hypertextual and rely more upon other
techniques, such as animation. So am I now a "hypertext poet with Flash
tendencies"?
Epoetry may
function as an umbrella term for all things poetic on the internet, but for
fiction online, the term efiction doesn't quite work as well, esp. since "ebook"
is already in the language, usually, to mean a traditional "print" book
accessible on computer. Terms such as hyperfiction, hyperbook, electronic
fiction and cyberfiction seem to be used interchangeably, if fitfully, and as
the genres continue to meld, game-playing worlds known as interactive fiction,
computer narratives, and digital fiction, add to the mix. And to add to the
confusion, there's also the word "cybertext," used in the computer narrative
world to mean a text that—unlike hypertext's "all possible" linkage to all of
cyberspace—is limited to specific computers or "machines" operated by readers
choosing from many storylines to experience a narrative.
If names for cyberliterature seem to blur, cyberspace's unique nature also has a
knack of blurring the lines between the genres, writer M.D. Coverley explains:
Although I have published some poetry, I consider myself a fiction writer. The
appellations that I normally employ are Electronic, Hypermedia, and Interactive.
However, all of those "new" descriptors modify the essential project of
fictional narrative writing. The fact that some of my works have been published
as poetry, I think, draws attention to the nature of the WWW. The Web tends to
favor short segments of prose-text is difficult to see on the screen, readers
don't like to scroll, the medium itself encourages a multiplicity of sensory
inputs.
A poem is "a
machine made out of words," or so poet W.C. Williams was once to have said.
"It's odd to think it so, given the utterly human nature of many poems," ponders
cyberpoet Jim Andrews. Yet there is a sense in which it's true, he believes:
"Language itself is surely a technology insofar as it is a tool made by people;
our tools and technologies are not dumb and lifeless externalities that we pick
up at need to do a job; instead, they often are truly extensions of ourselves:
extensions of our minds and feelings and imaginations (language); extensions of
our eyes (electron and radio telescopes); extensions of our memory (books);
extensions of our voices (telephones); etc."
It is an uneasy relationship we have with our machines. The creative magic
waiting within the hallucination of this new machine medium is exciting for the
innovative, cyber-culture artist, but any 21st century writer working with all
the latest "extensions" might feel their ever-evolving connection to the
writer's "dream space." As Andrews explains: "Poets are familiar with the odd
feeling of seeing their poems in type...it's as though a part of themselves had
somehow been transferred by machines to the external and other.
There they are, our "silent running soul devices."
Does cyberlit turn writers into programmers?
Technology drives cyberlit. That is a given.
But, by its very nature, technology is always changing . And while new
technology is the force which drives cyberliterature, it can also be its
Achilles heel. Writing is an extremely cheap art-form to practice, the basic
requirements being pen and paper. What, though, are the basic requirements for
cyberliterature? A computer with an internet connection, special software, a
website with domain-name registration, an understanding of website design, and
HTML or XHTML, at the very least, perhaps a digital camera as well as an
image-processing package, and often much more. "Authors of hyperliterature don't
have to be computer programmers," states Edward Picot in his Slope essay,
Hyperliterature: Apotheosis of Self-Publishing?, "but they certainly do have to
know a good deal more than how to set pen to paper."
Cyberwriters, like all writers, face the challenge of making the words do what
they envisage, but they also face the challenge of its technology. In other
words, the hypermedia poet or fiction writer who's also his/her own designer
faces double-duty. "I don't want to exaggerate this aspect of hyperliterature,
because it is my personal belief that original and exciting work can still be
produced using nothing more than HTML," continues Picot, "but equally it must be
admitted that some of the most striking recent works in the field must have
taken a lot of technical know-how to produce."
A cyberwriter walks a fine line between "the desire for impressive graphic
effects and the need to keep download times to a minimum to preserve reader
engagement," states Carrie McMillan in her article Hypertext HyperHype. "There
is a real danger that writers of hyperliterature may begin to concentrate on the
hyper at the expense of the literature," she adds. "They may become so involved
with the technology that they become uninteresting as writers, or they may allow
a desire to enthrall and astonish their audience to get the better of their
concern to say anything original and deeply-felt." (…)
It may simply be the case that the technology involved in hyperliterature will
become too complicated for individual writers to cope with, with the result that
the hypertexts of the future will be team efforts rather than individual
ones—either teams of writers working together, or individual writers working
with technical experts.
The skills "required to produce exciting work that might gain a large audience
on the net may become unreachable to all but the lucky or technically
dedicated," predicts Digital Fiction's Andy Campbell , and even those who might
want to do it all, may not be able to. "Collaborations between graphic
designers, programmers and writers are already spreading; although there are
overlaps, everyone is being strictly pushed back to their own specialty." In
fact, current literary e-journals exist that invite collaborative submissions,
celebrating cross-genre works. Of course, any collaboration is not without its
own danger. If the hypertexts of the future can only be produced by teams of
people, worries McMillan, they may become almost impossible to bring out on an
independent and self-financed basis.
Is this the end of hypertext's golden era or just the beginning? Keeping it
simple or hazarding the complexities of collaboration—which will it be? The
answer may be "both." Future cyberwriters will become not programmers but
designers of their own visions either by reveling in simplicity or the
experimentation complexities of collaboration, embracing future technology as a
new century's tools for creative expression.
Marshall McLuhan believed that content follows form, calling media "the
extensions of man." That certainly seems true with writing in cyberspace. The
"insurgent" technologies will "give rise to new structures of feeling and
thought, new manners of perception."
And those new perceptions must, naturally, take into account the "other"
language, the language of the computer that allows a writer's vision to come to
cyber-life. In considering his experimentations with a new software—the "'neath
text," as he calls it—cyberpoet Jim Andrews offers philosophical thoughts about
the uneasy relationship between the very human feeling of poetry, the ghostly
creative muse, and the mechanical feeling of creating poetry via computer: It is
apparently ironic that we use machines to convey our humanity, but the irony is
only apparent when we acknowledge the ghost in the machine and acknowledge also
that we made the machine for the ghost to travel in...The "'neath text" is to
some forbiddingly technical and automated. Yet the ghostie may appreciate it,
the ghostie neath and above and around the "neath text".
What are cyberlit's advantages?
Linkage, Interactivity/Non-Linear Narrative
The linkage dynamic that hypertext gives to cyberspace is, of course, its
definitive literary advantage. As critic Carrie McMillan put it, "Those who sing
the praises of hypertext fiction/electronic poetry and prose, whatever you may
wish to call it often cite above all the possibilities it offers the writer for
non-linear narratives, a break away from traditional story structures into a new
realm..."
Traditional linear narrative found in the time-honored book format may hold the
reader's attention over all other structures, but for the computer screen, the
hypertextual format offers a much more natural and appealing way for a reader to
read a story, any story, since it avoids tedious text-scrolling. It also gives
far more latitude to the writer. Beginnings, endings and chronological order are
not the inevitabilities they are in book format, flashbacks and parallel
storylines are more natural, and even backward and sideways movement is
possible.
Also, hypertextual writing mimics the way our minds work, presenting choices and
ideas with every click. Cybernarratives can become a multi-layered world of
non-chronological events, as McMillan points out, such as the interactive
game-like computer narrative fiction, Dark Lethe, where readers contribute their
own writing to the make-believe world. Or the cyberwork can be a "literary
introspective meandering with a stream of consciousness feel, often about the
act of writing itself, as seen in a work such as Water Always Writes in Plural."
But perhaps its best advantage is that is more like real life: "Linear
narratives are poor at showing the kind of existence where people just muddle
along from one situation to another, without getting anywhere in particular or
learning any valuable lessons," explains Edward Picot. "They perpetuate a myth
of personal progress—the idea that life is leading us somewhere, even if it's to
tragedy. And because they oblige their writers to simplify the stories they tell
for the sake of forward momentum, they also perpetuate a myth of reality."
Hypertextual writing also forces us to be more poetic in our understanding of
the form itself. "With hypertext we focus, both as writers and as readers, on
structure as much as on prose," Robert Coover points out, "for we are made aware
suddenly of the shapes of narratives that are often hidden in print stories...We
are always astonished to discover how much of the reading and writing experience
occurs in the interstices and trajectories between text fragments. The text
fragments are like stepping stones, there for our safety, but the real current
of the narratives runs between them."
Cyberspace's writerly advantages, though, go much farther than its creative
hyperlink potential.
Accessibility-Process/Revision
A web-published piece unlike a print piece is always and forever revisable. A
cyberpoem or cyberfiction is finished at its "published" point, allowing it to
do all the things that a published print piece should—stand on its own, be of
its time period, and ultimately stand the test of time. But the unequivocal
finality of a print author's creation is not necessarily true for the
cybercreator. Just because it has been "published" to the web, doesn't mean it's
forever final. Being "published" takes on a acutely different meaning in the
creative universe that is cyberspace.
Case in point: "Headed South," a memoir project was published in Kairos
in 1998. In a print journal, whatever version of a piece is published in a 1998
print journal edition would be the one forever in that edition. But online,
links change all that. First, the "piece" of an e-literary magazine is often not
physically at the e-journal's location (server). It has linked, naturally
enough, to the piece wherever it resides, and therefore sends the reader
"there." So, a researcher stumbling upon the 1998 Kairos edition's
publication of Headed South, might see a 1998-1999 copyright but find a work
updated in 2003. Its author can continue to update her website, presentation,
even her memoir, and yet it will can continue to be linked to the original
edition where it first saw "print."
That may seem highly unusual for a creative piece, yet its an obvious advantage
for the cyberwriter (or a temptation for the obsessive/compulsive one). Unless
an effort is made to duplicate the original, no other version but the present
one exists—the version online is always the eternal original.
How to publish cyberliterature?
Publishing in cyberspace is easy, and it's hard—easy to hit the publish button,
hard to be "discovered." Even the meaning of the word "publish" holds a
different connation for cyberspace. Every internet-connected desktop publishing
application offers to "publish" a work by choosing the word from a menu and
launching it into cyberspace, and that self-publishing dynamic is what has given
the cyberlit medium its disreputable "aura" since its inception. As theorist
Amanda Griscom describes it, "This literary renaissance in which the masses can
distribute their information without having to be chosen or favored by the
powers that be is theoretically appealing, but it can be utterly overwhelming to
try to navigate."
It's as if someone has place the library and bookstore in the middle of the
highway and is herding every last diary, gossip, phone chat, and back alley
banter through it. Words are everywhere, but which ones to read? And that,
Griscom would say, begs the question for the cyberwriter: "Does a literary work
on a website in cyberspace exist if no one visits it?"
In the "print" sense of the word, being published means gaining recognition for
your work in some broad, communally accepted way dealing with audience. Oddly
enough, the answer for quality cyber-publication is the same one it has always
been, the old "print" way with a twist. Links, appropriately enough, are the
cyberspace equivalent of a publishing future, and the most desired links are to
widely-visited sites and online journals who take submissions in the same way
that print journals do. In other words, after a work is created from within a
writer's website and server, the writer then "Net"works, literally and
figuratively. And one of the best ways is the time-honored way of submitting
work to like-minded online publications and contests.
Why? Readers must rely on some authority to separate the wheat from the chaff,
as it were, just as it has always been, Griscom points out. Search engines, as
good as they are, still do not a literary community make. Griscom quotes
internet expert and MIT professor Randall Davis on the topic:
There remains still a necessity for editing, for putting faith in a credible source, and I think we are already beginning to see the same sorts of structures build up in the Internet world which are, in effect, critics and people who can vouch for or against the various information sources...anyone with a laser printer or an ink jet printer can pass out their leaflets on street corners, but why do millions of people read Time magazine and only an handful of people read those leaflets?
In his Slope article "Hyperliterature: The Apotheosis of
Self-Publishing," Edward Picot suggests that, in theory, the old problem of a
creative work's distribution is solved via cyberspace. Writers with their own
websites can display their work around the globe, and the internet's email
offers free publicity via email and web boards. But then he admits the best way
to bring new work to the attention of a wider public is still through the
literary ejournals/emagazines, many of which now boast substantial reputations
and readerships. As he explains:
The good thing about e-zines from the public's point of view is that they are edited, which means that readers can feel confident the work in them will be up to a certain level, far above the level of vanity publishing. Writers who can consistently place their work in the more reputable e-zines will undoubtedly begin to build themselves reputations and followings, and readers can be expected to move on from the e-zines to the personal websites of the writers concerned.
What is cyberliterature?
One of the best things about a new medium is that it is wide open for
reinvention literally as it is being invented. That is most evident in the terms
that float and skim and vanish and now and then stick long enough to enter the
language—terms such as computer, internet, world wide web, cyberspace,
hypertext. For this discussion, let's look at some of the key terms from a
creative writer's point of view:
What is cyberspace?
Cyberspace: a consensual hallucination experienced daily by billions of legitimate operators... a graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data.
In his 1984 novel Neuromancer, William Gibson
coined the term "cyberspace," and it has come to be known as the medium in which
the internet lives, and breathes, and has its virtual being.
But what really is cyber-"space"?
Maybe we should first ask, what we consider "print-space." Is it the space on a
printed book page, the six inch by nine inch piece of bound paper? Hardly.
Instead, we'd probably answer that the space of a novel is the space the words
describe, a space that can be another century or around the world. But the space
of the internet, while it may involve, as in print, the spaces that the language
take you imaginatively, cyberspace is the medium itself. As we read in
cyberspace, we click on links that "take" us to other "spaces." We "go" from one
site to another...author to author, text to text, images appearing instantly
before us. Cyberspace's "space" is the space of the electronic medium itself.
It is a place of "simultaneous information in which we share images that arrive
instantly from all quarters at once," wrote Marshall McLuhan so prophetically
decades ago. The true space of a bound and printed book conjures one type of
hallucination of space. The true space of the internet, courtesy of electricity
and an internet access is the computer screen. In fact, what we see is really a
double writing space, if we peek behind the screen's "curtain." Every word we
see on the page is really in two languages, the above text, and the "'neath
text," as one cyberpoet put it, the secret language of the internet, "hypertext
markup language ," or HTML. All the places we "go" are really "brought" to that
screen by that secret language and most basically, the light inside the screen.
In fact, McLuhan goes as far as saying that "communication takes place not by
mere transportation of data from point to point." It is, in effect, "the sender
who is sent, and it is the sender who becomes the message." (…)
Anyone who connects to the internet, who wanders through cyberspace, knows that
empowering feeling of getting information on a screen from around the world in
nanoseconds. Everything that is happening the moment it happens, much in the way
McLuhan foresaw media in the technological age. We are connected to an
electrical source that connects to a galaxy of "lexias" that fill the internet's
cyberspace—and we can hardly make ourselves turn it off, much like television,
the medium McLuhan so famously announced was the "message." (…)
But as with most things that are conceptual, any
explanation is just a word picture. As one professor summarized the effort for
his students: "Cyberspace is a way of grasping something that cannot be grasped
except by means of metaphor. If time is a river, cyberspace is a continent lit
up at night, across which we bound like action heroes, covering unthinkable
distances."
What is hypertext?
The magic, the hallucination that we now so commonly call the internet, the vast
universal library of the world wide web, is made possible by that galaxy of
links, or lexias, created by hypertext. What does the word "hyper-text" mean?
First, what does text mean? The word text itself comes from the Latin word for
weaving and for interwoven material, and it has come to have extraordinary
accuracy of meaning in the case of word processing. When we write text, we are
interweaving our thoughts and words into sentences with syntax that makes
textual sense. Hypertext then, adds linkage to that interweaving. It is the
"textual dynamic" that allows text to travel, and by its nature, offers a
creative tool for the writer in this new medium.
The term was coined in 1965 by visionary Ted Nelson whose
Though "hypertext" didn't fully describe all aspects of the work I was doing, this term had the benefit of being already familiar to many people, especially after the rise of the Web. So I became a "hypertext" poet. Some of the pieces I'm currently working on aren't very hypertextual and rely more upon other techniques, such as animation. So am I now a "hypertext poet with Flash tendencies"?
Epoetry may function as an umbrella term for all
things poetic on the internet, but for fiction online, the term efiction doesn't
quite work as well, esp. since "ebook" is already in the language, usually, to
mean a traditional "print" book accessible on computer. Terms such as
hyperfiction, hyperbook, electronic fiction and cyberfiction seem to be used
interchangeably, if fitfully, and as the genres continue to meld, game-playing
worlds known as interactive fiction, computer narratives, and digital fiction,
add to the mix. And to add to the confusion, there's also the word "cybertext,"
used in the computer narrative world to mean a text that—unlike hypertext's "all
possible" linkage to all of cyberspace—is limited to specific computers or
"machines" operated by readers choosing from many storylines to experience a
narrative.
If names for cyberliterature seem to blur, cyberspace's unique nature also has a
knack of blurring the lines between the genres, writer M.D. Coverley explains:
Although I have published some poetry, I consider myself a fiction writer. The appellations that I normally employ are Electronic, Hypermedia, and Interactive. However, all of those "new" descriptors modify the essential project of fictional narrative writing. The fact that some of my works have been published as poetry, I think, draws attention to the nature of the WWW. The Web tends to favor short segments of prose-text is difficult to see on the screen, readers don't like to scroll, the medium itself encourages a multiplicity of sensory inputs.
A poem is "a machine made out of words," or so poet
W.C. Williams was once to have said. "It's odd to think it so, given the utterly
human nature of many poems," ponders cyberpoet Jim Andrews. Yet there is a sense
in which it's true, he believes: "Language itself is surely a technology insofar
as it is a tool made by people; our tools and technologies are not dumb and
lifeless externalities that we pick up at need to do a job; instead, they often
are truly extensions of ourselves: extensions of our minds and feelings and
imaginations (language); extensions of our eyes (electron and radio telescopes);
extensions of our memory (books); extensions of our voices (telephones); etc."
It is an uneasy relationship we have with our machines. The creative magic
waiting within the hallucination of this new machine medium is exciting for the
innovative, cyber-culture artist, but any 21st century writer working with all
the latest "extensions" might feel their ever-evolving connection to the
writer's "dream space." As Andrews explains: "Poets are familiar with the odd
feeling of seeing their poems in type...it's as though a part of themselves had
somehow been transferred by machines to the external and other.
How is cyberliterature different from print
literature?
There is always the page. Whether we read the text on it and write the text on
it—whether the page is a piece of paper or white space on a computer screen, we
think, as readers and writers, in printed text on a "page." But what happens
when a writer, gazing at the computer screen's "page," wonders, "If this can be
created, what else might be?" The answer is the difference between literature
created for cyberspace and for print. Or as expressed by early cyberwriters
Carolyn Guyer and Martha Petry, it's the difference between "sailing the islands
and standing on the dock watching the sea. One is not necessarily better than
the other." Some basic differences are worthy of notice for the cyberwriter:
Cyberliterature favors the short form.
Electronic literature is shorter than traditional print literature. Content
follows form, as we know. The space of the internet is the screen, and it seems
to dictate that the more involved and creative the piece, the shorter it should
be. It is also a logistical problem, say critic Edward Picot. "The longer a text
is, the more effort it would take to sustain a high level of multimedia effects
all the way through."
Writing in cyberspace "moves."
Electronic Labyrinth's creators, in explaining one of theorist Jacques Derrida's
concepts, suggest that words "move" from their original meaning. Writing forces
a separation of ideas from "their source of utterance." Once the source of an
idea is no longer "there" to explain the ideas behind the printed words, the
words can take on unintended connotations for a reader.
Electronic text also moves but in quite different ways. Michael Joyce,
hyperfiction pioneer, once said that print "stays itself" while hypertext
"replaces itself." Hypertextual writing seems to have an ephemeral quality.
The materials of the technology have a direct effect on the actual path of
writing, states Loss Pequeno Glazier. "In the electronic environment, the
materials shift...Fonts rage wistful or out of control and the "size" of paper
irrelevant..." Electronic texts move writing into charged space, where words
themselves begin to move from context to "dystext": pieces or fragments of text.
"This is a dance outside the linear, outside the line," Glazier believes. "An
interesting place for writing...as they say in Texas, "real cowboys don't line
dance." How could this ever work, especially in poetry where there may not be a
narrative flow? L=A=N=G=U=A=G=E poet Ron Silliman once wrote, "When words are,
meaning soon follows. Where words join, writing is." This is hypertextual
writing on the web, a writing based on links.
Early hypermedia poet Brian Kim Stefans was one of the first to grasp the idea
of the possibilities of a cyberpoetry created with words freed from the page and
the cross genres waiting there. He alluded to this switch in an introduction to
his genre-expanding "Dreamlife of Letters," referring to earlier attempts being
"antique 'concrete' mode, belonging to a "much older aesthetic." With
"Dreamlife," the surreal result gives a whole new meaning to "words that move."
Hypertext works like our minds.
Hypertextual writing works more like our minds does. Most print text found in
books stresses lineality, a "one-thing-at-a-time" way of thinking, as media
theorist Marshall McLuhan expressed it. But not so with electronic media based
on links.
"What are links but faults in the monolinear imagination?" asks cyberpoet Loss
Pequeno Glazier. Freud wrote about parapraxis, faults in reading, writing, and
speaking, "slips of the tongue," that happen when the mind shifts into an
associative disposition. "Although Freud would probably suggest that conclusions
may be drawn from parapraxis," states Glazier, "the ability to read linked
writings depends not on conclusion but occlusion, or an aberration of the eye,
literally and homophonously...a fusion of parts extending into a plethora of
directions."
Hypertextual writing is "decentered."
Instead of text blocks flowing steadily down the page, as they would in a
printed text, a hypertext narrative can offer many "paths" through the structure
of blocks and links provided by the author. It is, what theorists call,
"decentered." A hypertextual text has no fixed center; rather, its center keeps
shifting as the reader chooses links and "rides" their trains of thought. "From
the side of authors, the computer becomes an instrument on which they both
compose and perform their work; from the side of readers, each time they access
the work they choose links that create a single actualised experience out of
innumerable other potential ones," explains theorist Paul Delaney.
In other words, the creative piece, according to reader choice, moves from one
link to another which "create" various readings of the same piece of
literature—not page 1 to page 2, necessarily, but perhaps page 1 to page 15 to a
footnote, to a link on the WWW, back to page 15. It's all up to the reader's
choices offered by the writer's skill. Of course, the art comes in manipulating
the whole to create the desired effect or effects on the reader, whatever
choices the reader makes. In a hypertext fiction, we might refer to a path as a
storyline or storylines. Beginnings and endings, the basic demands of any book,
now are up for debate. With hypertext, a writer is free to discard old
structural conventions and traditional ideas of closure—often leaving the
"problem" of the ending to the reader.
Cyberlit can offer "reader/writer interactivity."
Theorists call a text that can be changed or manipulated by reader input a
"writerly" text; a text that elicits nothing more than page turning is a
readerly text.
Hypertextual writing, allows the reader into the "meaning" of a work that is
reminiscent of the way Walter Benjamin explains the difference between
distraction and concentration in viewing art. He tells the legend of the Chinese
painter who when viewing his finished painting, enters the work, fully absorbed
by it.
The key word in hyperliterature is choice—the writer enjoys creating different
ways to read a story and readers enjoy "creating" their own story told version
by not just turning a page, but creating a path, "entering" the work. As
expressed, the dynamic, cyberliterature offers two kinds of such interactivity,
"full" and "selective."
In selected interactivity, the reader chooses from as many choices as the author
allows, creating combinations that when done well have a fascinating literary
effect. The choice may be as complex as a long poem by Stephanie Strickland
offering three navigations methods—the random reading, the complete reading, and
the link-driven reading—entitled The Ballad of Sand and Harry Soot. (The piece,
winner of 1999 Boston Review prize, is also in print version, offering
another reading experience, yet a tellingly different one.) But even simple
interactivity can offer a very non-print literature experience, such as a short
piece by Robert Kendall, Study in Shades.
Full interactivity offers a reader the chance to add to the piece, much like a
computer game or a piece of shareware gone literary. These cyberworks can range
from dark creations, such as "Fractured," (requires Flash) to light-hearted,
shareware-style literary games such as "Field of Dreams."
Cyberlit can redefine "authorship."
Of course, such interactive works beg the question of authorship, another
critical theory topic cyberspace inspires. Critics Roland Barthes and Michael
Foucault are well-known for writing about what is called the "Death of the
Author," but not until the cyberspace era did the concept ring true. Anyone
who's surfed the internet understand this now. "We are dealing here with an
electronic orality that contrasts with the much more focused encounter between a
single book and a solitary reader," explains Delaney.
The idea of "author"—the idea of intellectual rights, of owning one's
creation—originally came with print culture and the Gutenberg Press. There was a
time when texts we now call "literary" (narratives, folk tales, epics,
tragedies, comedies) were circulated without any thought about the identity of
their authors.
But, in truth, as theorist David Bolter writes, "The sense of infinite
possibilities offered by hypertext is an illusion."
And, in most cyberspace works, except for those offering "full" interactivity
where the reader is offered "agency," to become a "co-author," it is an illusion
created by an author, no matter how many choices a reader might have. Be it
hypertextual fiction, digital fiction or hypertextual poetry, the movement is
still in the hands of the "author/creator/writer." Whether we enjoy the dance,
and maybe even feel we, the writerly reader, add a flair to the dance, it is
still, ultimately, the author's dance we are dancing.
Cyberspace has no "originals."
With printed text, the story or poem there is always an original that one can
return to, a visceral first edition, however many new print runs or revised
editions there may be. But what is the original of a hypertext work of art? In
the world of the computer, the question makes little sense. There are no
originals in cyberspace. The shift from ink to electronic code, what Jean
Baudrillard calls the shift from the "tactile" to the "digital," an information
technology that combines fixity and flexibility, order and accessibility, but at
a cost. Since electronic text-processing is a matter of manipulating
computer-manipulated codes, all texts that the reader-writer encounters on the
screen are virtual texts.
The very fact that a cyber document or creation transmits and transforms
experience at the same time limits it to the realm of "simulacra," a debased
reflection, understood as inferior to the abstraction from which it is derived."
It challenges the very notion of a "true copy" or authentic rendering.
Walter Benjamin might have mentioned the missing quality to be its "aura"—its
special, one-of-a-kindness—what 20th century humankind lost in a world of
reproductions. In a cyberspace context, the loss of "aura" might seem to fit,
except not even the original is "original," since even as it's being created it
is just a series of zeros and ones behind the screen text. "All texts the reader
and the writer encounter on a computer screen exist as a version created
specifically for them while an electronic primary version resides in the
computer's memory," explains theorist Jay David Boulter:
If you hold a magnetic tape or optical disk up to the light, you will not see
text at all...In the electronic medium, several layers of sophisticated
technology must intervene between the writer or reader and the coded text. There
are so many levels of deferral that the reader or writer is hard put to identify
the text at all: is it on the screen, in the transistor memory, or on the disk?
Cyberspace fosters new "engagements."
Cyberspace, as writing and reading space, beyond being a new medium for the
computer-savvy writers, is different from print space in a very basic way—it's
accessible to the masses. And that has manifested itself in unusual ways. For
example, poetry has seen a new birth on-line, which intimates that print was
holding poetry back. When Garrick Davis founded Contemporary Poetry Review in
1998 as an online poetry journal, the whole genre was considered to be, "if not
disreputable, then certainly distasteful." Established poets did not submit
their work to such journals and academics "frowned upon them as neither popular
nor peer-reviewed." But the situation changed, and remarkably so, he explains:
"In the world of literature, electronic magazines are vastly more popular than
their print counterparts in the terms which matter most: readership. There is,
suddenly, an audience for poetry and criticism that is much larger than anyone
had dared to imagine. " The little magazines are "little" no more. Why? As he
put it, "The reading public, it turns out, was not turned off by poetry, but by
print." Or as Mark Amerika quipped, it is "the word's revenge on TV."
Is it really literarily "new"?
Cyberspace is certainly new, the computer era is
certainly new, the entire medium is certainly new. But is the emerging
literature being created with the new medium's hypertextuality "new?"
By definition, hypertextual writing inspires a non-linear narrative technique, a
technique in itself that isn't literarily new. Novelists and poets have long
experimented with ways of conquering the normal demands of narrative, from
structure to marginalia and footnotes, writers such as Laurence Sterne, James
Joyce, Vladimir Nabokov, Julio Cortazar, Italo Calvino and Cervantes, not to
mention T.S. Eliot, William Burroughs and even William Gibson. "The structural
interest offered by hypertext is as yet nothing dramatically different from what
writers have been doing throughout the last century," believes critic Carrie
McMillan.
In fact, a case can be made for the nonlinear, fragmented roots of hypertext to
go back much further than that. Even before Gutenberg, texts were often
collections of scrolls, sorted in no fixed sequence. Non-linear is the structure
of The Book as it's called in cybertheory circles—the Bible—whose structure
pioneered the idea of what makes all books, since Gutenberg's printing of the
King James Version of it. Maybe the most famous example in our literature of a
single story told in a nonlinear fashion is the Bible's story of Jesus, points
out critic Edward Picot "The Gospels tell the story of Jesus from four different
viewpoints, sometimes with quite substantial differences of style, detail and
chronological sequence...They do not have the same unity as a conventional
linear narrative: they have a different kind of unity instead, more ambiguous,
more fragmented, and more challenging to the reader."
Does cyber-hypertexuality, then, offer anything unique, though, for the aspiring
creative cyberwriter?
In "The End of the Book" Robert Coover says yes: "True freedom from the
tyranny of the line is perceived as only really possible now at last with the
advent of hypertext, written and read on the computer, where the line in fact
does not exist unless one invents and implants it in the text."
Cybertheorist Paul Delaney says
Poet Jorge Luiz Antonio says yes. In fact, he believes the "vehicle" on which a cyberwork is read alone forces any reading of literature to be classified as "new": The use of a computer, even if we are reading a piece of traditional literature such as a sonnet, implies a mediation which alters the final product. Access to poetry through a machine is totally different from opening a book, a magazine, a newspaper, or a copybook. The computer re-makes the text.
Might future technology make a difference? Probably not. The task facing cyberwriters, as the Electronic Labyrinth theorists pose it. is the "necessity of making language and its increasingly outdated technical modes live again": "No amount of RAM will, in itself, make a work succeed, but Marshall McLuhan reminds us, the "medium is the message." Writers working in a new medium, no doubt, will find new messages and new ways of refashioning the old ones.
More information about:
How is cyberliterature different from print literature?
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